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NPC Generator

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Advanced [show]


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Performer

Voice: Stutters

Attributes [hide]

Robert Chatham, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Adelard York, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet tunic with grey highlights, and long blue pants that bunch up around his shoes. His auburn hair is still thick. His thin eyebrows rest above his beady blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is a Maurezhi in disguise. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Adelard York, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Golden pearl (60 gp). Alexandrite (500 gp). 1 Silk rope. 1 Simple lock. 1 Superior lock.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting violet shirt and pants. He sports a flattop hair cut. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the north, but his parents moved at a very young age to the east. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Emotional. Bonds: In love, Immigrant, Nature. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Kelsey, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Black opal (700 gp). Peridot (50 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is dressed in a clean black cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in white turtlenecks beneath a brown coat with violet slacks. With a patchy brown beard and wild brown hair. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He has a small toy that he constantly fidgets with.

History: Norman was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Addict. Bonds: Job, Family, Nature. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Marleigh, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs

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