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NPC Generator

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Advanced [show]


Frederick Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is still thick. His hazel eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Mayor in town.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Mayor and found it very stressful. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Hadleigh, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Black star sapphire (400 gp). Carnelian (20 gp). Sardonyx (20 gp).


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He tends to wear a large tan jacket, and his gloved hand is found clutching a nunchaku. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Navigator, Hugh learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Navigator for hire.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Persistence. Flaws: Insane, Depressed, Shy, Racist. Bonds: Job. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Hastings, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Perry, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Justice. Flaws: Lazy, Racist. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Frederick Perry, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (700 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Theodoric Tindall, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)18 (+4) 13 (+1)5 (-3)
Skills Investigation +6, Persuasion -1
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amethyst (90 gp). Alexandrite (500 gp). Jet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Trollope, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His white hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Guy was born in the south. At a young age he loved to build and create. Guy was born on a far southern island where he grew up under the tutelage of his mother, an expert Armorer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Justice, Persistence. Flaws: Depressed. Bonds: Immigrant. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Guy Trollope, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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