Adam England, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is brown. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.
Motivation: To pay off his debts; and to be a tanner again
Bonds: Job, Family, Mentor, Adventurer, Debt. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp. 1 Good lock. 1 Average lock. 1 Average lock.
Gerald Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears just a pastel suit. He carries with him a set of shortspears on his belt, each one with a sapphire on the hilt. His red hair is unkempt and raggedy. His eyes are gray and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Criminal record. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. Aquamarine (800 gp). Moss agate (4 gp). 1 Breastplate.
Miles Berkeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long brown hair kept up in a rat tail. His green eyes dart from person to person.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Insane, Secretive, Antagonistic. Bonds: Attractive. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Black pearl (400 gp). Obsidian (5 gp). Banded agate (5 gp).
John Stratford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has a dull look in his blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Solid gold idol (1200 gp).
Adelard Wentworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. He has several tiny topaz earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west to a Navigator, Adelard learned a great deal about his mother's area of expertise. He worked as a nervous Navigator and found it very stressful. He struck the Navigator job and began his own company from there.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Bonds: Rich, Family, In love, Job, Religious. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Bloodstone (80 gp). Jet (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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