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Advanced [show]


Nicholas Langley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a fine chain shirt which he covers with white colored cloaks and clothing, marred by teas. He has a long white beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He is a Jackalwere in disguise. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Disease, Impulsive, Selfish. Bonds: Adventurer. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Nicholas Langley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Criminal record. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Guy Tickle, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white coat over a tan low-cut shirt, and a small hat upon his head. He wears a colorful flower in his black hair. His green eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Guy Westcott, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Star rose quartz (50 gp).


Social Check DCs


Odo Bradley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His hair is silver, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Odo Bradley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his blonde hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Marshal, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting. Bonds: Nature, Slave, In love, Has a crush. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Gunter Hamilton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. A roughly beaten golden orb (60 gp). Silver comb with moonstones (800 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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