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Advanced [show]


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a violet and brown handkerchief worn on his left side, he is not a threatening figure. His black hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Godfrey Hackney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Crowbar. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His black hair is still thick. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Immigrant, Family. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Gunter Merton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Whitby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety

Ideals: Justice, Entrepeneur. Flaws: Ugly, Fearful, Racist. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Whitby, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He is physically well-built. He has a small bristly mustache and wavy auburn hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break

Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Adventurer, Criminal record. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Guy Easton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Thackeray, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He usually wears his red robe and has his quarterstaff always slung over his shoulder. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Flaws: Antagonistic, Addict, Insane, Greedy. Bonds: Immigrant. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

John Thackeray, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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