Raymond Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. He keeps his white hair in a flapper bob. He has several tiny topaz earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Spy father left him crippled. He has achieved small success as a Bricklayer.
Motivation: Further expansion of business; and he is greedy
Ideals: Athletic, Entrepeneur, Fighting. Flaws: Disease. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Charles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears bulky red painted plate armor. His whole body is exceptionally muscular. He has a small bristly mustache and wavy chestnut hair. His eyes are brown and catlike.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: Charles was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence, Fighting. Flaws: Shy. Bonds: Immigrant. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3 Antitoxin. 3 Holy water.
Dean Harlow, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear grey clothing when he does not wear armor. His red hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Golden pearl (80 gp). Jasper (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Anselm Westbrook, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has moderate length blonde hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He married young, but lost his spouse to dire rats. He was granted psionic powers by his dying sister.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Enemies. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Guy Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly tridents and lances. His moppish golden hair is in a traditional bowl cut. His ears are large.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 13 (+1) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal, Aquan, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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