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Advanced [show]


Thomas Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is still thick. His brown unseeing eyes seem to look past you.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Athletic, Extrovert. Flaws: Disease, Shy. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Thomas Shelby, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Azurite (8 gp). Malachite (8 gp). Tourmaline (60 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Gifted from a young age, Anselm studied abroad. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Anselm Marston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Reynard Vance, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. Now he works as a dancing tutor during his time off.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Artistic, Gifted, Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Vance, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Davenport, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears his silver hair up. This brown eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and money/treasure

Ideals: Disciplined, Optimist. Flaws: Racist, Mundane. Bonds: Rich. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Adelard Davenport, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)6 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. Rose (80 gp).


Social Check DCs


Hubert Kitchur, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has done his best to style his silver hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: He is unsatisfied with his job.

Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Hubert Kitchur, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Carnelian (30 gp). Red garnet (80 gp). Tiger eye turquoise (4 gp). 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs

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