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John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly monstrous two handed axes and ceremonial daggers. He has a long white beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: The child of a Assassin, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He seems to be bored by most things; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Terse, Mundane. Bonds: Rich, Criminal record, Nature. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

John Hornsby, Male Human Fighter 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)19 (+4)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Carnelian (60 gp). Hematite (10 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny topaz earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Hubert Barlow, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. Fire opal pendant on a fine gold chain (900 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs


John Hailey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Mason. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Optimist, Joker, Entrepeneur. Bonds: Job. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

John Hailey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 600 sp.


Social Check DCs


Norman Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norman was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: Wants to open a new tavern.

Flaws: Secretive. Bonds: Attractive, Adventurer, Job, Family. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Norman Pickering, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Athletics +2, History +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is short and golden. His green eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trym was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Trym Reed, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs

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