Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His silver hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Fighting. Bonds: Military, Rich. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 44000 sp.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has a dull look in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and find a way to reverse the transformation of his brother
Ideals: Gifted. Bonds: Attractive, Family, Nature, Enemies. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Patrick Bradford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries a battered rapier and tarnished whip as well. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Justice. Flaws: Hedonist. Bonds: Military, Slave, In love. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 4 Thunderstones. 1 Everburning torch. 1 Antitoxin.
Diggory Ridley, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized amber on his right hand. His chestnut hair is heavily combed to the right. He has gleaming, smiling blue eyes.
Personality: He dislikes all the random violence that takes place in the north. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Pacifist, Justice. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Ernest Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and he perpetually has his flail ready. He wears his golden hair down. His eyes, though not visible through his cowl, are gray.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He receives visions of the future at random moments
History: Born to a Brewer, his father struggled to pay the bills. Ernest was born on a far western plains where he grew up under the tutelage of his father, an expert Sellsword. He left for the west, certain he would find work there.
Motivation: Many illithids want him driven away.
Ideals: Fighting, Gifted. Bonds: Enemies, Poor, Immigrant. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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