Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His white hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden pearl (140 gp). Lapis lazuli (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Conrad Milton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is silver and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Nature. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Theodoric Copeland, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a tan suit. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Adelard Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears brown trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: Just what you see.
Alex Lindsay, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair is drawn into a two foot long braid. His eyes are green and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!