Raymond Langdon, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Barrister. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raymond was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to raise his children well; and revenge
Ideals: Persistence. Bonds: Enemies, In love, Guardian, Family. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Hubert Remington, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and likes to wear blue tank tops with brown pants. His skin is also unnaturally pale. His hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 900 sp.
Simon Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is knotted and matted. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and an old rival family wants him found
Flaws: Shy. Bonds: Military, Nature, Rich, Family. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Lance Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear violet clothing when he does not wear armor, and is pretty ugly. He has a brown handlebar mustache and slicked back brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the east. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted necromantic powers by his dying brother.
Motivation: Many giants want him driven away; and revenge
Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Enemies. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp. Rich purple corundum (400 gp). Smoky quartz (60 gp).
Roland Heiser, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. He has auburn hair. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!