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Advanced [show]


Norman Ryland, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn and very short. His eyes are amber and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined, Artistic. Flaws: Ugly. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Norman Ryland, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs


Heward Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is chestnut, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Heward will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small forest village. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Bonds: Attractive, Military, Nature, Job, Rich. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Heward Cumberbatch, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a pastel and green robe with the hood down. He wears his chestnut hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Religious, Mentor, Adventurer. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Anselm Dayton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common, Terran, Druidic, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 12000 sp.


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Selfish, Antagonistic. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Budd, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hubert Burton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Detective, Hubert learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hubert Burton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Carnelian (30 gp). Onyx (30 gp).


Social Check DCs

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