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NPC Generator

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Advanced [show]


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His hazel unseeing eyes seem to look past you.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Glassblower business at a young age. A freak accident while working with his Spy mother left him crippled. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Disease, Secretive. Bonds: Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Theobald Law, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Blue quartz (6 gp). Zircon (50 gp). Golden yellow topaz (1400 gp). Rock crystal (50 gp).


Social Check DCs


Bertram Harper, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He wears a Stetson hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Harper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Charles Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Someone believes him a fraud; and revenge

Flaws: Selfish. Bonds: Military, Family, Enemies. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Yorke, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (500 gp). Solid gold idol (700 gp). 3 Antitoxin. 6 Acid flasks. 6 Acid flasks.


Social Check DCs


Clerebold Rutherford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Cartwright does. He is physically well-built. His golden hair is braided into rings. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has worked as a Cartwright like his father before him.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Clerebold Rutherford, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Robert Harlan, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy tan suit. He has wavy red hair. He has violet eyes and a tan hat with a pastel feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich, Criminal record. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Robert Harlan, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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