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NPC Generator

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Advanced [show]


Peter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black cloak and cross-gartered red stockings. His red hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Peter Cholmondeley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Theodoric Ashton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears yellow leather gloves, a yellow jacket, and tight pants. His hair is greying and his face has many wrinkles. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Theodoric Ashton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. Banded agate (6 gp). Lapis lazuli (6 gp). Moonstone (40 gp).


Social Check DCs


Bertram Landon, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Bertram Landon, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by drow. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Cynical. Bonds: Military, Enemies, Family. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Diggory Home, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: John was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

John Woods, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Deception +3, Nature +6
Senses Passive Perception 12
Languages Common, Ignan, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp. Pink pearl (120 gp). Violet garnet (900 gp). Black pearl (900 gp). Azurite (7 gp).


Social Check DCs

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