Aldous Ogden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His silver hair is long and unkept. This amber eyed westerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: He got into the Stableman business at a young age. His arcane abilities were realized during a raid on his village. He left for the west, certain he would find work there.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theobald Dalton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and green handkerchief worn on his left side. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Rich, Has a crush, Family. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Carnelian (80 gp). Lapis lazuli (7 gp). 1 Minor magic item.
Theobald Lincoln, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Map Maker. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Balimaar Ryley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is baby faced.
Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the west. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Impeccable, Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Odo Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Odo was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Spice Merchant and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He's repulsed by the PC; and expand his business
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job, Mentor. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +6
Possessions: 14000 sp. Jasper (20 gp). Blue star sapphire (700 gp). Emerald (700 gp). Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
