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NPC Generator

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Advanced [show]


Randal Ashley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a white hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Barkeep, who enjoyed hunting, Randal was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Nature, Rich. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Randal Ashley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adam Dalton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, blue cloak, marred by beers. His long red hair reaches down to his waist. His eyes are likewise brown.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Religious, Family, Debt. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Adam Dalton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His brown hair is smooth and relatively long. This amber eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Anselm was born on a far northern island where he grew up under the tutelage of his mother, an expert Marshal. He struck the Marshal job and began his own company from there.

Motivation: To pay off his debts; and he is unsatisfied with his job

Flaws: Shy, Forgetful. Bonds: Immigrant, Rich, Job, Debt. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Chatham, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His black hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Slave. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Wellington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Bloodstone (60 gp).


Social Check DCs


Conrad Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears bulky tan painted plate armor. He keeps his long black hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Conrad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Job, Family, Rich, Religious. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Conrad Cholmondeley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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