Clerebold Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, In love, Poor, Job, Family. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
Frederick Mori, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with blue pants, and he perpetually has his kukri ready. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Healer mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and sabotage a competitor
Ideals: Fighting. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Charles Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy brown beard and wild brown hair. His eyes are amber.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Now he works as a music tutor during his time off.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Tanglefoot bags.
William Reed, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large tan jacket. His brown hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.
Motivation: To get a good night's sleep; and seeks redemption
Ideals: Optimist. Flaws: Ugly, Shy, Insomniac. Bonds: Nature, Criminal record. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Lance Coombs, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
