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NPC Generator

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Advanced [show]


Robert Walcott, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His hair is golden and curly. His eyes are violet and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Bonds: Attractive, Has a crush, Military, Adventurer. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Robert Walcott, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. 1 Half-Plate.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to clean up the streets

Ideals: Gifted. Flaws: Shy, Hedonist, Disease. Bonds: Attractive. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Thomas Dayton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)6 (-2) 17 (+3)14 (+2)
Skills Animal Handling +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Simon Emsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a custom-built plate barding that's adorned with black lining and desert motifs, and his gloved hand is found clutching a hand crossbow. He has a silver handlebar mustache and slicked back silver hair. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Simon's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Tanner.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Military, Mentor, Adventurer. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Emsworth, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. Bloodstone (80 gp). Obsidian (16 gp). Deep blue spinel (600 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and revenge

Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Ernest Oakley, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)14 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a white handlebar mustache and slicked back white hair. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Ideals: Fighting, Extrovert. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Gerard Clare, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 9 (-1)11 (+0)
Skills Athletics +2, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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