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Advanced [show]


Miles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His Stetson hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly. Bonds: Job, Religious, Criminal record, Adventurer. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Miles Wentworth, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Tiger eye turquoise (8 gp). Golden yellow topaz (900 gp). Tourmaline (60 gp).


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insomniac, Shy, Fearful. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Arnold Gresham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Holy water. 5 Acid flasks.


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and to clean up the streets

Flaws: Antagonistic, Insane, Depressed. Bonds: Guardian, Rich. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Charles Hallewell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dustin Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small plains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: Retire the richest man in the north.

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ruler

Voice: French accent

Attributes [hide]

Dustin Warwick, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)18 (+4) 12 (+1)9 (-1)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Aquan, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp. 1 Masterwork manacles. 1 Masterwork manacles. 1 Backpack.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He keeps his white hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Joker, Artistic. Bonds: Rich, Mentor, Job, Has a crush. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Graeme, Male Human Fighter 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)6 (-2) 13 (+1)16 (+3)
Skills Insight +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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