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NPC Generator

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Advanced [show]


Anthony Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Anthony Westbrook, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Manfred Pickering, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown Stetson hat and brown clothes. He is tall, broad shouldered and powerfully built. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant brown.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has achieved small success as a Brewer.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and marry his brother to traveling adventurers

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Pickering, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Roland Mitchell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and he seems to be bored by most things

Ideals: Fighting. Flaws: Shy, Mundane, Depressed. Bonds: Family. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Roland Mitchell, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)18 (+4) 14 (+2)14 (+2)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Aldous Soames, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy blonde beard and wild blonde hair. He has violet eyes and a tan hat with a white feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur, Athletic. Flaws: Fearful. Bonds: Job, Family. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Aldous Soames, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown wide-brimmed hat and brown clothes. His hair is white, silky, and of moderate length. He wears large thick round spectacles.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Ideals: Extrovert. Bonds: Attractive, Criminal record, Mentor, Enemies, In love. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Heward Denholm, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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