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Advanced [show]


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He wears his blonde hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Shy, PTSD. Bonds: Poor, Religious. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Alchemist’s fire.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered music. He inherited the family business which he has now maintained for 13 years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety

Ideals: Joker, Artistic. Bonds: Poor, Attractive, Slave. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Gerard Huxley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Robert studied abroad. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is a bit of a kleptomaniac; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Criminal record, Rich, In love. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Eastaughffe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. Bloodstone (20 gp). Brown-green garnet (60 gp).


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting green shirt and pants. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He has all his life been fascinated with painting.

History: Bertram was raised in a hard working conservative environment. His childhood dream was to be a Barber, but he was a colossal failure. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Bertram Elton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Gold and topaz bottle stopper cork (500 gp). Solid gold idol (800 gp).


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist. He has a slight overbite and is overall scrawny. His head has been shaved. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Herbalist, Robert learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Shy, Fearful. Bonds: Job, Slave. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Robert Gresham, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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