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NPC Generator

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Advanced [show]


Adam Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and carries greatswords. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He has never given up on his singing dream.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Stratford, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 5 (-3)12 (+1)
Skills Insight -1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. With a patchy golden beard and wild golden hair. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Ruler like his mother before him.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Bonds: Attractive, Job, Slave, Rich, Nature. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His blonde hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable

Flaws: Cynical, Impulsive. Bonds: Family, Criminal record, Adventurer. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Anselm Darlington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Adelard Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His white hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He struck the Interpreter job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Impeccable, Justice. Bonds: Poor, Criminal record, Immigrant, Job. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Adelard Whitby, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Godfrey Perry, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his grey robe. With bright red hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Godfrey's homeland. Godfrey decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Has a crush, Immigrant. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Godfrey Perry, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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