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Advanced [show]


Hunter Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with white and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. His hair, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted, Professionalism. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Hunter Crawford, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 9 (-1)17 (+3)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10000 sp. Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his spear always slung over his shoulder. His skin is fair and his fingers are delicate and long. He wears his auburn hair down. His violet eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Apothecary, but he was a colossal failure. He has achieved small success as a Mason.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Mundane, Greedy. Bonds: Job. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Lance Tickle, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 4 (-3)12 (+1) 11 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 700 sp. 3 Thunderstones. 4 Holy water.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them and is in decent physical shape. He sports a long chestnut beard, and similarly colored long hair. He has green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Ernest Wakefield, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)13 (+1) 17 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jade (100 gp). Blue quartz (6 gp). Red spinel (100 gp).


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large blue mantle and cape that has been intricately interwoven into his black robe. He wears his silver hair up in a very large beehive style do. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to unite with his brother

Flaws: Insane. Bonds: Rich, Family, Adventurer, Immigrant. Occupation: Painter

Voice: French accent

Attributes [hide]

William Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp.


Social Check DCs


Cory Brixton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and black tie. He is portly but not overly obese. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north his family was never financially stable. He dropped out of school to support his sick father, and resented it. He has worked as a Healer like his father before him.

Motivation: To reunite with his absent father.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Cory Brixton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)6 (-2) 11 (+0)5 (-3)
Skills Intimidation -1, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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