Arnold Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey deerstalker hat and grey clothes. He sports a long white beard, and similarly colored long hair. His eyes are blue and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Criminal record, Religious. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3100 sp.
Lewis Addington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His chestnut hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He is greedy; and to be a bounty hunter again
Bonds: Attractive, Job, Immigrant, Rich, Adventurer. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. Eye agate (14 gp). Tiger eye turquoise (14 gp). Red garnet (100 gp). 1 Minor magic item.
Bertram Lincoln, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His blonde hair is singed and shortened. He has hazel eyes and a green hat with a yellow feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the north. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Impulsive, Fearful. Bonds: Guardian, Poor. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gomory Braxton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black cloak and cross-gartered blue stockings. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate brass dragon egg (10 gp). Old masterpiece painting (900 gp).
Wymar Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His hair is cut close to his head. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: Wymar was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.
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