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Advanced [show]


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Athletic, Pacifist. Flaws: Addict. Bonds: Immigrant, Adventurer, Rich. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

John Marleigh, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Aldous is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Many brigands want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Bonds: Family, Criminal record, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Aldous Staurheim, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 13 (+1)14 (+2)
Skills Insight +3, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (200 gp). Jasper (20 gp).


Social Check DCs


Ralf Garfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears green cloth garments or leather armor and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: He got into the Carpenter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Racist. Bonds: Religious, Job, Family. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Ralf Garfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly crossbows and greataxes. He keeps his long auburn hair kept up in a rat tail. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Criminal record. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Robert Hailey, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Simple lock. 1 Backpack. 1 Healer’s kit.


Social Check DCs


Trym Read, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a blue poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: He got into the Dyer business at a young age. A gifted student he started as a Painter, but he got bored and became a Dyer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Religious, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Read, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Bullseye lantern.


Social Check DCs

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