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NPC Generator

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Advanced [show]


Adelard Blyth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He is an epitome of beauty. His black hair and beard is wavy and long. His amber unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Disease, PTSD. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Adelard Blyth, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp.


Social Check DCs


John Kimberly, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

John Kimberly, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John hails from a village terrorized by illithids. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

John Middleton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. Lapis lazuli (9 gp). Smoky quartz (40 gp). Violet garnet (600 gp).


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Odo began to lead the lost caravan. He was granted martial powers by his dying sister.

Motivation: Many brigands want him driven away.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Odo Everly, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports yellow clothing, slightly heavier than average wear. His auburn hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.

History: Peter was born in the west. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Persistence, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Peter Marleigh, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs

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