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NPC Generator

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Advanced [show]


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a simple grey robe with yellow stripes complete with hood. His chestnut hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.

History: He was raised in a island tribe. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Gerald Clapham, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a broad hat. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Guard, but he got bored and became a Seamstress. He then took over the family business and is one of the better Seamstress for hire.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Everard Clive, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 3 Holy water.


Social Check DCs


Alex Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Architect does. His chestnut hair is singed and shortened. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Architect, Alex learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Job. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Alex Hadlee, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Celestial, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Mori, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful brothel owner made him what he is. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Rolf Mori, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Raymond Alton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Poor. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Raymond Alton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp. Golden pearl (110 gp). Golden pearl (110 gp).


Social Check DCs

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