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NPC Generator

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Advanced [show]


Henry Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Henry Ramsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a green and tan handkerchief worn on his left side. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Henry Quinton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. Hematite (12 gp). Jet (110 gp). 1 Minor magic item.


Social Check DCs


Gilbert Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He wears his golden hair down. He has violet eyes and a grey hat with a brown feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Enemies, Criminal record, Adventurer. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Gilbert Tickle, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 7 (-2)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp. Red-brown spinel (90 gp). 2 Thunderstones.


Social Check DCs


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Middleton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. Rose (60 gp). Deep blue spinel (600 gp).


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair, when down, is lengthy. This hazel eyed easterner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 5 years old his parents immigrated from the east. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Everard Hackney, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. 1 Masterwork Light wooden shield.


Social Check DCs

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