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Advanced [show]


Gomory Chester, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red cloak and cross-gartered brown stockings. His blonde hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bather. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Chester, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)16 (+3) 11 (+0)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries longbows. His small hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Map Maker father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to be a map maker again

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

William Bentham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)4 (-3) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Orc, Terran
Attacks Melee -1 / 1d10-3, Ranged -1 / 1d10-3, Grapple -3

Possessions: 300 gp. 1 Bullseye lantern. 1 Hourglass. 1 Magnifying glass. 1 Simple lock.


Social Check DCs


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Trym Clayden, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple black line shooting up and back down. He keeps his auburn hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Family. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Tim Sheldon, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Gilbert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. His hair is long and golden with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Gilbert Eastaughffe, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 16 (+3)8 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp.


Social Check DCs

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