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NPC Generator

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Advanced [show]


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing white shirts, loose pants, and blazers most of the time. With bright silver hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Peter Benson, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green Stetson hat and green clothes. His auburn hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Bonds: Criminal record, Adventurer, Job. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Odo Jacobs, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)5 (-3) 17 (+3)15 (+2)
Skills Deception +4, Religion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 3 Tanglefoot bags. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Raymond Sydney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Raymond Sydney, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Arcana +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Frederick Ashton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his golden hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Frederick will drive conversation. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Ashton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. In his 15th year, his parents were killed by a dire rats raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Enemies, Poor. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Lance Mitchell, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 10 pp.


Social Check DCs

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