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Advanced [show]


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, black shirt, and tan tie. He is bristling with hidden weapons, mostly longbows and greataxes. His hair is long and auburn with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Criminal record, Family, Rich, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Bertram Ramsay, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 7 (-2)7 (-2)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bernard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large red jacket. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Bernard Ramsey, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tan costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His silver hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Hedonist. Bonds: Slave, Adventurer, Criminal record, Military. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Lance Browning, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 18000 cp. Deep blue spinel (300 gp). Violet garnet (300 gp).


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Tanner business at a young age. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Gerald Hamilton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Cason, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.

Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Jocelyn Cason, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 6
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged -1 / 2d4-4, Grapple -2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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