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NPC Generator

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Advanced [show]


Shane Melancon, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He likes to wear tan tank tops with white pants. With a patchy chestnut beard and wild chestnut hair. His brown eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Adventurer, Family. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Shane Melancon, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bertram Compton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and red handkerchief worn on his right side. He has a moderate pudge and is not very fit. His moppish silver hair is in a traditional bowl cut. His eyes are blue and beady.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Sculptor job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Job, Slave. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Bertram Compton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red cloak and cross-gartered black stockings. He wears his auburn hair up in a very large beehive style do. His eyes are green and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trym was born with his father's beautiful face. His childhood dream was to be a Apothecary, but he was a colossal failure. He has achieved small success as a Knight.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Fulton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1700 sp. Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Carpenter, who enjoyed hunting, Ralf was taken on many hunting expeditions. His childhood dream was to be a Carpenter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he has a crush on the local carpenter

Ideals: Impeccable. Bonds: Religious, Nature, Job, Has a crush. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Ralf Gresham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Rich purple corundum (800 gp). Blue quartz (4 gp). Jade (120 gp).


Social Check DCs


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large yellow mantle and cape that has been intricately interwoven into his green robe. He keeps his red hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family, Job. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Ernest Snowdon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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