Aldous Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting black shirt and pants. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 13000 cp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.
Roland Wakefield, Male Human [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he wears an entirely white suit with black socks and a vest with buckled shoes. His hair is blonde and very short. His eyes are likewise hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a mountains tribe. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and to prove his worth to the world
Flaws: Emotional, Impulsive, Ugly. Bonds: Nature, Criminal record. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Lapis lazuli (6 gp). Jet (120 gp). Citrine (30 gp). 1 Darkwood Shield.
Gunter Eastoft, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.
History: Born in the west to a Banker, Gunter learned a great deal about his mother's area of expertise. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
Kyle Kelsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a sai on his belt and is in decent physical shape. His red hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: Kyle hails from a village terrorized by orcs. His father was a mechanic, and taught him how to fix just about anything. He became a Carter soon after.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Star rose quartz (20 gp). Blue quartz (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Quinton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his red hair in a flapper bob. His violet eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Peter was born in the east. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Attractive, Debt. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnome, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Amethyst (80 gp). 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
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