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Advanced [show]


Geoffrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue cloak and cross-gartered green stockings. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Whispers

Attributes [hide]

Geoffrey Tattersall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jet (80 gp). Red garnet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He wears a small hat to cover his moderate length white hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Shane Marlee, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Eye agate (9 gp). Chalcedony (40 gp).


Social Check DCs


Conrad Dudley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his black hair. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.

History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: He wants to get laid; and he's in love

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Conrad Dudley, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear violet clothing when he does not wear armor. He wears a top hat to cover his moderate length black hair. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Bather, but he got bored and became a Banker. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many brigands want him driven away; and sabotage a competitor

Flaws: Ugly, Hedonist, Mundane. Bonds: Guardian, Job, Enemies. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Addington, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Royal, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His hair is short and red. This blue eyed easterner is not easily forgotten.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a dire rats raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Flaws: Racist. Bonds: Slave, Attractive, Military, Enemies. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Gomory Royal, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Climber’s kit. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs

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