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Advanced [show]


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Hugh Hornsby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 6 (-2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 45000 sp.


Social Check DCs


Norman Blakely, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Attractive, Slave, Adventurer. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Norman Blakely, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +5, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a blue coat with violet slacks, and carries flails. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Gilbert Benson, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and retire the richest man in the north

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Antagonistic, Depressed. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Trey Landon, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Deep green spinel (150 gp). Aquamarine (700 gp). Hematite (4 gp). Peridot (30 gp).


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and catlike.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero

Ideals: Extrovert, Persistence. Bonds: Poor, Family, Adventurer, In love. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Gunter Morley, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 8 (-1)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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