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Advanced [show]


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with pastel pants. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is lengthy. His hazel eyes peer out from beneath his broad violet hat.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Religious, Enemies. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Anthony Mitchell, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roland Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a white coat. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Flaws: Emotional, Racist. Bonds: Religious, Rich, Adventurer. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Roland Staurheim, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Tourmaline (140 gp). Zircon (50 gp). Golden pearl (140 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is dressed in earthy colors with a brown and white handkerchief worn on his left side. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Hugh was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Hugh began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Wants his loneliness to end; and he wants revenge against orcs

Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Enemies, Has a crush. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Hugh Branson, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Onyx (80 gp). Lapis lazuli (9 gp). Jade (90 gp).


Social Check DCs


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Richard was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Richard began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and revenge

Ideals: Athletic, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Richard Darlington, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 900 sp.


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting black shirt and pants. He has a small bristly mustache and wavy auburn hair. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Impeccable, Logical. Flaws: Impulsive, Ugly, Fearful. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Miles Denholm, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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