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NPC Generator

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Advanced [show]


Simon Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair is lengthy and is close to two feet long. His eyes are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south, but his parents moved at a very young age to the west. Cursed with lycanthropy at a very young age, Simon has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Simon Nibley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Everard Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a white suit, pastel shirt, and brown tie. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the west his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Criminal record, Religious. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Everard Gladstone, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Burton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a hand crossbow. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying brother.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Immigrant, Job, Enemies. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Gerald Burton, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. Violet garnet (600 gp). Black pearl (600 gp). 1 Good lock. 1 Spyglass. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long golden hair kept up in a rat tail. His brown eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: Percival was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to be a tailor again

Ideals: Joker, Justice. Flaws: Fearful. Bonds: Job, Nature. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Percival Harlow, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Red spinel (60 gp).


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his black robe and has his rapier always slung over his shoulder. His silver hair is matted, messy, and big. This green eyed westerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.

History: Anselm was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac; and to unite with his brother

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Anselm Stanley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 7 (-2)14 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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