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NPC Generator

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Advanced [show]


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with violet slacks. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He struck the Tanner job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Alexandre Gracey, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)6 (-2) 17 (+3)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Nash, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. His eyes are blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Courier, Gunter learned a great deal about his mother's area of expertise. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Courier.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Artistic. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Gunter Nash, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. His white hair is singed and shortened. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Slave, Job. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Charles Lindsay, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist, Logical. Bonds: Attractive, Enemies, Rich. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Roger Barclay, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Frederick Beitz, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is brown and curly. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Optimist. Flaws: PTSD. Bonds: Job, Criminal record, In love. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Frederick Beitz, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs

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