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Advanced [show]


Gerard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear tan tank tops with violet pants. His hair is long and auburn with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.

History: Gerard was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Bonds: Attractive, Criminal record, Religious, Family, Mentor. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Star ruby (600 gp). White pearl (100 gp). Amethyst (100 gp).


Social Check DCs


Alex Barton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His white hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Insomniac, Shy, Mundane. Bonds: Job, Immigrant. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Barton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Jocelyn Anderton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. A gifted student he started as a Sculptor, but he got bored and became a Detective. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Antagonistic. Bonds: Rich, Nature, Job, Slave. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Jocelyn Anderton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His long white hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Masseuse in town.

History: When he was but 4 years old his parents immigrated from the south. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Masseuse and occasionally as a mercenary.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his old friends

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Frederick Prescott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. Sard (80 gp). Alexandrite (600 gp). Aquamarine (600 gp).


Social Check DCs


Patrick Clive, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He carries a battered kukri and tarnished mace as well. He sports a flattop hair cut. He has a tattooed face.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Fighting, Opinionated, Athletic. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Patrick Clive, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Banded agate (16 gp). White pearl (160 gp). Hematite (16 gp).


Social Check DCs

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