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Advanced [show]


Tim Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He has a chestnut handlebar mustache and slicked back chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Criminal record, Nature. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Oakes, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Perception +2, Religion +6
Senses Passive Perception 16
Languages Common, Draconic, Ignan, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1000 sp. Violet garnet (700 gp). Black pearl (700 gp). Rhodochrosite (11 gp).


Social Check DCs


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown feathered hat and brown clothes. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: Eccentric and domineering, Odo will drive conversation. He is an amazing painter.

History: Born in the south to a Carter, Odo learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Carter.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Extrovert, Gifted. Bonds: Rich, Job, Nature, Slave. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Odo Digby, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)9 (-1) 11 (+0)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Silver pearl (130 gp). Blue quartz (10 gp).


Social Check DCs


Aldous Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky black painted plate armor. He wears a feathered hat to cover his moderate length silver hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. A freak accident while working with his Architect father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Aldous Redfield, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 7 (-2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. This violet eyed southerner is not easily forgotten.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Charles hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and many goblins want him driven away

Ideals: Artistic, Athletic, Optimist. Flaws: Addict. Bonds: Enemies. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Charles Gracey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Trym Gladstone, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Coral (150 gp). 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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