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Advanced [show]


Dustin Dudley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and typically wears green cloth garments or leather armor. His skin is also unnaturally pale. He has moderate length silver hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Dustin Dudley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Bloodstone (60 gp). Jasper (60 gp). Aquamarine (700 gp). 1 Everburning torch.


Social Check DCs


Gilbert Kinsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Healer uniform, and is pretty ugly. His white hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has achieved small success as a Healer.

Motivation: Sabotage a competitor; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Gilbert Kinsley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Alex Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He carries a battered halberd and tarnished whip as well. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Guardian, Slave. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Alex Cromwell, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright pastel suits and hats. His white hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Criminal record, Job, Family. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Middleton, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 3 Antitoxin. 1 Smokesticks. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Clerebold Enfield, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dyer does. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. His childhood dream was to be a Stylist, but he was a colossal failure. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Mentor. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Clerebold Enfield, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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