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Advanced [show]


Odo Westcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He wears his red hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Miller again; and retire the richest man in the east

Ideals: Extrovert, Joker. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Odo Westcott, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Holy water. 4 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 5 years old his parents immigrated from the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Fisher for hire.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Joker. Bonds: Job, Immigrant, Religious. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Aldous Benson, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)7 (-2) 15 (+2)13 (+1)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Citrine (70 gp). Red spinel (60 gp). Sardonyx (70 gp).


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: His mother raised him in a mountain cabin. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: French accent

Attributes [hide]

Thomas Graham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)13 (+1) 10 (+0)4 (-3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Banded agate (12 gp). Red spinel (130 gp). Malachite (12 gp).


Social Check DCs


Conrad Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He keeps his chestnut hair in a pixie cut. His violet eyes dart from person to person.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Hedonist, Addict. Bonds: Attractive, Religious, Mentor. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Conrad Lancaster, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)18 (+4) 12 (+1)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a grey shirt with thin green vertical stripes and black pants. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Trym Camden, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp. Golden yellow topaz (700 gp). Chrysoprase (30 gp). Lapis lazuli (15 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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