Chad Emsworth, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is matted, messy, and big. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 50 pp.
Ernest Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish auburn hair is in a traditional bowl cut. This brown eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is a Hag in disguise. He made a point of taking high paying jobs and getting most of it up front. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Forgetful. Bonds: Adventurer, Family, In love. Occupation: Bellfounder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Solomon Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His blonde hair is heavily combed to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Barber business at a young age. After coming to the age of reason, Solomon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Criminal record, Job. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Norman lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Persistence, Gifted. Flaws: Ugly, Greedy, Insomniac. Bonds: Family. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Gold and topaz bottle stopper cork (900 gp).
Tim Conway, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black armored body suit, with a simple violet line shooting up and back down. His skin is also unnaturally pale. He wears his brown hair up in a very large beehive style do. He has gray eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Mercenary, Tim learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to be a stableman again
Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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