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NPC Generator

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Advanced [show]


Adelard Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He sports a long golden beard, and similarly colored long hair. His hazel eyes peer out from beneath his top brown hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Carpenter, who enjoyed hunting, Adelard was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Slave, Enemies. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Adelard Brixton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear green tank tops with black pants. His hair is golden and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Anselm was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Flaws: Ugly, Fearful. Bonds: Family, Criminal record, Military. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Anselm Ainsley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 10
Languages Common, Draconic, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly kukris and warhammers. His white hair has been sun bleached extensively. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He has achieved small success as a Armorer.

Motivation: To be a Glassblower again.

Flaws: Ugly, Shy. Bonds: Criminal record, Job, Military. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Richard Ogden, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Barclay, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Merchant, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Barclay, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the west.

Ideals: Artistic, Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Poor. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Gerard Blakeley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Silk rope. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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