Anthony Weston, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his scimitar ready. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Glassblower, who enjoyed hunting, Anthony was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Richard Langley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a blue collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Logical. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roger Lincoln, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: Born in the south to a Gardener, Roger learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He then took over the family business and is one of the better Gardener for hire.
Motivation: Nothing but the best is good enough for him; and to be a priest again
Ideals: Disciplined, Impeccable. Flaws: Lazy, Disease. Bonds: Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20 pp.
Charles Brady, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp.
Alexandre Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green armored body suit, with a simple yellow line shooting up and back down. His hair is always cut to a buzz. His eyes are green and catlike.
Personality: He dislikes all the random violence that takes place in the west. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: Aquamarine (500 gp). 1 Masterwork Light steel shield. 1 Buckler.
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