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NPC Generator

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Advanced [show]


Don Ashley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His brown hair is singed and shortened. He has a dull look in his gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Disciplined, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Don Ashley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Robert Sydney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey leather gloves, a grey jacket, and tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and many goblins want him driven away

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Enemies. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Robert Sydney, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)5 (-3) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bounty Hunter does. His hair is golden and curly. His eyes are amber and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.

History: He was born in a small forest village. He worked as a nervous Bounty Hunter and found it very stressful. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Guy Hampton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Acton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is renowned for his bright white suits and hats. His auburn hair is cut jaggedly and amateurishly. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Criminal record, Guardian. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Geoffrey Acton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Alex Royston, Male Human [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. He has moderate length blonde hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Fortune-teller, but he got bored and became a Sellsword. He inherited the family business which he has now maintained for 13 years.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Justice, Fighting. Flaws: Insane. Bonds: Slave, Job. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Alex Royston, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Lapis lazuli (11 gp). Freshwater pearl (11 gp). Rich purple corundum (500 gp).


Social Check DCs

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