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NPC Generator

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Advanced [show]


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly sickles and crossbows. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Miles Branson, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown costume with the symbols of the sun god on his torso. He wears his red hair up. His half smiles and green eyes are beguiling and draw you in.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Randal Skelton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He has gray eyes and a blue hat with a green feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Insane. Bonds: Nature, Criminal record, Rich. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

John Ashley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce violet eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Entrepeneur, Fighting. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Hunter Westbrook, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gomory Middleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Adventurer. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Gomory Middleton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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