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Advanced [show]


Thomas Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue small hat and blue clothes, and sports empty pouches on his belt. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Thomas Eastaughffe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Percival Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Jocelyn Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Jocelyn was born on a far southern island where he grew up under the tutelage of his mother, an expert Bowyer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many giants want him driven away; and to reunite with his absent mother

Ideals: Disciplined, Artistic. Bonds: Immigrant, Family, Enemies. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Jocelyn Kinsley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His skin is fair and his fingers are delicate and long. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He was born at the edge of vast desert. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: In love, Nature, Criminal record. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Patrick Breeden, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 9 (-1)17 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Odo York, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is kept up in a ponytail inside a top hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of western immigrants he idolized his mother. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Odo York, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: Azurite (5 gp). Lapis lazuli (5 gp).


Social Check DCs

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