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NPC Generator

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Advanced [show]


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a tan coat over a black low-cut shirt, and a small hat upon his head. His brown hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Tanner, William learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Tanner for hire.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Ideals: Joker. Bonds: Religious, Job, Nature, Has a crush. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

William Wentworth, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a hunchback. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He is content.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Raymond Staurheim, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Breastplate.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Merchant profession.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Merchant mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Huxley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Solomon Fawcett, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears professional attire. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Impeccable. Bonds: Attractive, Enemies, Rich, Job. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Solomon Fawcett, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His auburn hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane, Shy. Bonds: Rich, Job, Enemies. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Gerard Reid, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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