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NPC Generator

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Advanced [show]


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he is wearing a long, brown, dusty cloak. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady green eyes.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Has a crush, Job, Rich. Occupation: Layabout

Voice: French accent

Attributes [hide]

Aldous Middleton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Geoffrey hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Geoffrey began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Tailor

Voice: Irish accent

Attributes [hide]

Geoffrey Kensley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Jocelyn Blakely, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple brown robe with tan stripes complete with hood, and is pretty ugly. His silver hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Jocelyn Blakely, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)6 (-2) 11 (+0)9 (-1)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a feathered hat to cover his moderate length silver hair. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Fisher, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He has achieved small success as a Architect.

Motivation: To protect his home; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Guardian. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Henry Churchill, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He has shaved his head bald. His eyes are hazel and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: PTSD, Insane. Bonds: Adventurer. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Washington, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 20 pp.


Social Check DCs

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